
Using VVVV we are still experimenting with interactive elements such as avoidance (seen above) and other 2D elements, which hopefully we will eventually apply to 3D graphics.
Stephen has continued refining and isolating the highest point of movement, but lighting conditions change so frequently we have concluded that not much more refining can take place until we begin working in the controlled environment using infrared lighting.
Today was exciting as audio and visuals were combined for the first time. It's a work in progress but it's still a little closer to our vision.
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